Sunday, October 18, 2009

Slim

Here's an attempt to create a simple Ice shader with slim.I got it to look the way I wanted..I started with an ensemble and attached a glass template with a basic displacement with do displacement unchecked along with a turbulence and some fog and smoke for the atmosphere.

Saturday, September 26, 2009

Demystifying mia portal light

Hello everyone in this tutorial I have discussed mia portal light in maya.


Wednesday, August 19, 2009

Linear workflow??

This one is for those of you who are still wondering what linear workflow is and want to know more about it then check out this http://www.lysator.liu.se/~zap/lwf/main.html. some really neat examples to get you up and running with linear space workflow.

Mental ray Production shaders in maya

Greetings and apologies for not posting regularly as promised here.Been quite busy with a lot of things lately,anyways has anyone heard of the production shaders for mental ray?these gems ship with both max,maya and XSI but are hidden for various reasons.master zap has done a pretty good job explaining these in this PDF document on the mental images website http://www.mentalimages.com/fileadmin/user_upload/PDF/production.pdf
these shaders basically help you in integration of CG objects in a live action plate.Also check http://mentalraytips.blogspot.com/2007/10/production-shader-examples.html.leave a comment if you still need any help with these.

Sunday, July 5, 2009

Rendering Zbrush displacements with Renderman for Maya.

Hey everyone here's another video I made for all you Zbrush users who have had a tough time figuring out how to take all the sculpted details back to maya.In this tutorial I have explained both the Zbrush and Maya parts, so everything from exporting the displacements with the displacement exporter 3 in Zbrush to setting up the maya scene and shader network to render using renderman 2.0.Why am I using Renderman for this?why not mental ray?well because renderman is a Reyes renderer(http://en.wikipedia.org/wiki/Reyes_rendering)so displacements are blazing fast to render using Renderman.That dosen't mean you cannot render displacements with mental ray,actually the mental displacements are quite good but it takes a little longer to setup and renders are surprisingly fast too,but thats a totally different story:-)

Saturday, July 4, 2009

Mental ray physical sun and sky in 3ds max 2009

Here's my first video post for you guys,I have discussed the physical sun and sky in 3ds max 2009 in detail here.For all you maya users this will be useful for you because all the parameters are also similar in maya.If you are using firefox I recommend downloading the video with download helper plugin for firefox or any other flv download manager,then you can play it with the vlc player.




Here's the second video for the physical sun and sky.