Saturday, June 5, 2010

Compositing depth pass with After Effects

Here's another link for creating DOF with a depth pass in After Effects,I keep getting this question a lot but never got the time to write a tutorial on this.Hope this helps Cheers!

http://www.bernardlebel.com/tutorials/AFX_depthPassDof/DOF.htm

RGB light Passes

Here's a link on creating and compositing RGB light passes,These passes can be used to change light colors as well as intensities without re-rendering the images.

http://williework.blogspot.com/2008/12/technical-rgb-light-passes.html

Tuesday, April 20, 2010

'shakin bakin'


Here's something I did a long time ago,thought I'd recomp it in shake.The original was done with maya and combustion and I was not able to find the file because my old machine was sadly formatted by some jack ass:-(.I lost some of my old files but it actually gave a chance to work on shake..Too bad shake's days are counted and I dont know how long its going to be around.Hope it stays on at least for a little longer.


Here's the render from shake.

Sunday, October 18, 2009

Slim

Here's an attempt to create a simple Ice shader with slim.I got it to look the way I wanted..I started with an ensemble and attached a glass template with a basic displacement with do displacement unchecked along with a turbulence and some fog and smoke for the atmosphere.

Saturday, September 26, 2009

Demystifying mia portal light

Hello everyone in this tutorial I have discussed mia portal light in maya.


Wednesday, August 19, 2009

Linear workflow??

This one is for those of you who are still wondering what linear workflow is and want to know more about it then check out this http://www.lysator.liu.se/~zap/lwf/main.html. some really neat examples to get you up and running with linear space workflow.

Mental ray Production shaders in maya

Greetings and apologies for not posting regularly as promised here.Been quite busy with a lot of things lately,anyways has anyone heard of the production shaders for mental ray?these gems ship with both max,maya and XSI but are hidden for various reasons.master zap has done a pretty good job explaining these in this PDF document on the mental images website http://www.mentalimages.com/fileadmin/user_upload/PDF/production.pdf
these shaders basically help you in integration of CG objects in a live action plate.Also check http://mentalraytips.blogspot.com/2007/10/production-shader-examples.html.leave a comment if you still need any help with these.