Sunday, July 5, 2009

Rendering Zbrush displacements with Renderman for Maya.

Hey everyone here's another video I made for all you Zbrush users who have had a tough time figuring out how to take all the sculpted details back to maya.In this tutorial I have explained both the Zbrush and Maya parts, so everything from exporting the displacements with the displacement exporter 3 in Zbrush to setting up the maya scene and shader network to render using renderman 2.0.Why am I using Renderman for this?why not mental ray?well because renderman is a Reyes renderer(http://en.wikipedia.org/wiki/Reyes_rendering)so displacements are blazing fast to render using Renderman.That dosen't mean you cannot render displacements with mental ray,actually the mental displacements are quite good but it takes a little longer to setup and renders are surprisingly fast too,but thats a totally different story:-)

Saturday, July 4, 2009

Mental ray physical sun and sky in 3ds max 2009

Here's my first video post for you guys,I have discussed the physical sun and sky in 3ds max 2009 in detail here.For all you maya users this will be useful for you because all the parameters are also similar in maya.If you are using firefox I recommend downloading the video with download helper plugin for firefox or any other flv download manager,then you can play it with the vlc player.




Here's the second video for the physical sun and sky.